Wednesday, February 23, 2011
Chapters 7-9
Reflection Ch. 7-9
The whole idea of having a gallery where the viewer gets to interact with the art is refreshing. When I go into art exhibits and see classic Renaissance paintings or even modern art galleries I never am able to walk into an interactive gallery. Text Rain and Wooden Mirror are both exhibits that I would love to see how they work and just experience the splendor of its design. The gallery itself is also its own exhibits that leads the viewer into specific galleries. The book says that "digital art is about performance." I completely agree with that. The computers that are used are asked to either reflect a persons face or make words by simply putting your hand over the screen.
"Designers cannot afford to ignore the need for transparency, but they can show the Structuralists how sites can be reflective as well as transparent." What a viewer sees on the internet reflects the culture of the viewer. But the web does not only reflect it also is transparent and brings you to a world like Magic Book where the layers are peeled back and you are able to be apart of the story and interact with the characters.
Exclusion Zone, Transparency and Matrix
"Windows and Mirrors" was written in 2003 and yet we see that even 8 years ago, a digital gallery consisted of exhibits like "Exclusion Zone", which could bring back severely traumatic experiences to those, who were involved in accidents such as Chernobyl. The tendency towards transparency that is prevalent everywhere today (from video games,3d movies and Web sites to the artifacts of the latest digital galleries that provide almost 100% realistic experiences) could very easily, if not used properly, develop into a world of matrix.
The need to experience situations that we would not be able to experience in real life, drives us into the digital world, a world on which we gradually become dependent. In other words, the addiction to transparency of any form could develop, if planned carefully, into the new HIV or Cancer.
We read in the book how people that relived their experiences from Chernobyl as part of the "Exclusion Zone" experience, even though they were cognizant that this was a simulation, could not prevent themselves from feeling a certain shock. So this might sound a little far fetched, but what if governments direct that addiction to transparency to easily manipulate their citizens in the future, and what's more get away with it because it will all be under the label of "entertainment".
Thoughts on Perception; Allegory of the Cave
One of the most amazing things about the human mind is its ability to perceive different things from the same given elements. In the final three chapters of our current text we encounter this phenomenon not only within ourselves but through digital media. We have travelled through the Digital Art gallery along a backwards S shape, interacted with media in multiple forms, and become parts of installations through our interaction. In each instance the individual taking part in the experience has viewed almost the same things with possible small changes due to the interactions and length of time at each exhibit, but ultimately had the same experiences as other individuals.
The interesting aspect of the experience is that we will all take away different sections of the museum as the most important, breath taking and life changing, because we all perceive things differently due to our nature, past education, and predisposed character.
Socrates muses on this concept by describing a scenario in which what people take to be real is in fact be an illusion. In this philosophical musing he imagines prisoners trapped in a cave and immobile since childhood. In this cave they watch images on the wall and sound from around the cave and believe that they are real. In fact they perceive that they are real. In this fable one man is released and proceeds to escape the cave encountering the reality of outside but when returned to the cave to tell the poor prisoners of the real world outside they do not believe him .
Their perception has become their reality.
After "returning from divine contemplations to human evils", a man
"is graceless and looks quite ridiculous when – with his sight still dim
and before he has gotten sufficiently accustomed to the surrounding
darkness – he is compelled in courtrooms or elsewhere to contend about the
shadows of justice or the representations of which they are the shadows, and
to dispute about the way these things are understood by men who have never
seen justice itself?" (517d-e)
Thus perception itself becomes our reality based on our predispositions, character, and aspects of nurture. We must remember this aspect when looking at digital and evolving media. Over time our perceptions may change but the experience will stay the same.
After "returning from divine contemplations to human evils", a man
"is graceless and looks quite ridiculous when – with his sight still dim
and before he has gotten sufficiently accustomed to the surrounding
darkness – he is compelled in courtrooms or elsewhere to contend about the
shadows of justice or the representations of which they are the shadows, and
to dispute about the way these things are understood by men who have never
seen justice itself?" (517d-e)
We can only hope that we will be the people that will escape the cave and not the poor schmucks watching shadows against a wall.
Windows and Mirrors 7-9
Often times in class our friend Bamidele will joke about “SkyNet” and make other references to the Terminator movies, but reading about Terminal Time made me think, “Maybe Bamidele is right?” An audience powered personalized documentary with artificial intelligence. Whats next? A personalized documentary that reads your mind to determine the right history for you. Sounds an awful lot like science fiction. Then I think about today’s practical technology that uses artificial intelligence and user preferences, in particular, StumbleUpon.com. Based on previous behavior searching the web, StumbleUpon takes you to another website that you might be interested in. Pandora has similar technology where you enter an artist name, song title or music genre and it generates a playlist based on your taste. New Media is taking our society to great heights in interactivity. This could mean media can get more and more personalized to the point where each individual becomes it’s own media market. As stated in the book, “The discipline of human-computer interaction was a great leap forward in thinking about context.”
A constant theme throughout Window and Mirrors is transparency. I believe there will always be a need for transparency in media. But, the direction new media is taking society is towards reflection and interaction with media. The two schools of thought must live in harmony considering all the possibilities technology has provided communication. The human mind has a predisposed attraction to stories. Story telling is one of the earliest forms of communication. We like suspending disbelief and fully immersing ourselves in a book, movie or TV show as if we were really there. Even other forms of communication like Facebook and Skype take you into a world were the interaction fools us into thinking we’re all in the same room. Yet, more and more the medium is defining the message forcing users to notice and reflect.
Tuesday, February 22, 2011
Reflection: Chapters 7-9
The author stated, “Any digital artifact—a productivity tool, a Web site, or even a computer game—is meant to change something in the user’s relationship to her physical and cultural environment. Otherwise, there would be no reason to produce the artifact at all” (pg. 14). Terminal Time is about cultural contexts and how they define our history. “Like all other hypermediated digital pieces, Terminal Time oscillates between the modes of presentation and participation” (pg. 134). That explained it a bit better for me. The author again takes us back to the title of the book (windows and mirrors), suggesting that there are two roles that require two different ways of looking: through the screen or at it.
Interestingly enough, the author ties in the story of Plato’s cave to Terminal Time. This was one of my favorite stories in philosophy, so I was pleased to see it mentioned in this book. Both Plato’s cave and Terminal Time are meant to expose assumptions, however, the lesson of Plato’s allegory is the opposite of the lesson by Terminal Time. The author states, “For Plato, we are not defined by our cultural contexts; instead we can stand outside all contexts and understand a higher truth” (pg. 136). I am not sure how much I agree with this, because I am not sure that many of us are intelligent to understand a higher truth. We have become infatuated with participating in new technologies, and I truthfully do not see that changing in the near future.
Another point that Bolter makes that caught my eye was the fact that digital art is about performance. I agree with the author that technological, historical, cultural, and economic dimensions of the media always need to be taking into account by the designer. In my opinion, it is important for the designer to find the appropriate rhythm of transparency and reflectivity in order to please his audience.
Overall, I thought this book was pretty enlightening. It brought to my attention many aspects of new media and art that I have never really thought of. I definitely think that the author was witty to tie both art and new media into one another-- to show his audience a different perspective.
Wednesday, February 16, 2011
Chapter 6
All of us are familiar with the phenomenon of fake identity that dominates the Cyberworld. The Internet is full of people that project a non-true face to the world (whether you want to call this Facebook, Twitter or any other type of social platform or application). Lack of a sense of fulfillment and purpose in your personal life can drive you to an overuse of the Cyberworld. This alternate reality becomes at some point your personal desired reality and you seek it by any means necessary.
This is applicable not only to Internet-related subjects but also to video games and movies as well. In general terms, any type of entertainment medium that provides an experience that can in some way be considered sufficiently realistic and plausible.
Virtual Reality though, is the culmination of that type of experience. That is why many experts have repeatedly expressed great concern, regarding the danger that it could inevitably cause to the psychological world of its users.
A quick thought
Times are changing and so media in all forms including the physical and the theory-people have become immersed in there in own media bubble, be it in the movies, television,computer and now even phones-the magic book is a perfect sample of the illusion of immersion that we have given ourselves. We look back on a the "old tech"of the Book and scoff but things are really no different except that individuals have become far more removed.
Chapters 4-6
Bricolage was also interesting to me because it is used not only in art, but I would imagine in fashion, interior design, and theatre. I believe that interactive television has the ability to change television as a medium when it does finally arrive. From a business perspective, corporations would benefit from interactive television by increasing programming ratings and advertising revenue. Advertising would be turned into active direct response mediums where viewers can respond to offers with a click of the remote control. Results will also be able to be tracked instantly. Viewers would also be able to vote and/or rate content, post comments, and participate with shows.
Reflection Chapters 4-6
I think Fakeshop is an interesting. As I was reading I thought about how our brains work and how we are able to see different images at once to keep ourselves from being bored. Fakeshop also uses the World Wide Web as a way of presenting the digital art. Ever since the end of the twentieth century the Web has become more and more popular. Many people at a time will have at least 3 to 4 windows open on their computers. I know I am guilty of this. Because our brains work this way now and need to be entertained by exciting new things which the internet can provide to active brains. They say that television has taken print literacy. I agree that TV has changed our media and the way people learn and respond. I do not like that books are now able to be purchased electronically so that someone can read them on a kindle. I feel that it takes away from the book. But everything has to evolve no matter how close we hold the things we love like a good worn out book instead of an LED screen that can either read me the book or let me flip through its pages.
As I was reading about the T-Garden I kept thinking about Dance Kinect from Xbox. The T-Garden shows how "digital design can be physical and embodied." I found that I would really love to do something like the T-Garden. It is a great way of embracing the digital world. It shows us that we can again immerse ourselves into its design. This digital art discusses the myth of disembodiment were we leave our bodies and enter our mind. There was a TV show called Doll House were people would get rid of their personalities and just be a brainless "doll" and if they were needed they would be given different personalities to whatever a client wanted from the "doll." I feel like disembodiment is a scary thing. I know that is a weird example but in the show a computer is able to erase a person completely. Recently Jeopardy has started using a computer called Watson who answers the questions that Trebek asks. Our society has reached a point where a computer can now replace a human or be a brain without the body.
Reflection for February 16th
In reading about the Magic Book, I noticed great symbolism between the piece of art and the direction the digital phenomenon is taking new media. To physically read the book, then to experience a three dimensional pop-up, to finally immersing yourself within it’s own virtual reality, takes you through nearly all stages of the transparency myth. We see evidence of at least two of these in the recent resurgence of 3D video technology. Not only are viewers immersing themselves in the story of a film, but now visually experiencing the film as if they were actually there. Even video game technology has taken gamers into high definition virtual reality. Games like Grand Theft Auto and World of Warcraft have created virtual universes for gamers explore and virtual characters that react to the gamer as if it were actual human interaction. And you know it’s still media because in games like Grand Theft Auto the gamer is constantly bombarded with virtual product placement and other forms of advertisements.
I disagree that a media form can ever become entirely extinct. I do believe that the technology in which some media originated will eventually become obsolete and replaced. Then the media form evolves like your seeing with print media establishing their new presence on the web. The next major technology to go has to be radio, but not radio as a medium, but the physical transmission of radio waves sent to receivers around the world will eventually cease to be. However, in cases of disaster, like the Earthquake in Chile, actual radio technology was an integral part in the rescue mission allowing for communication to the affected area. So, I take that back that technology will always have a place.Though, we are seeing some serious competition to your conventional radio station. Satellite Radio, Ipods, Pandora, are all slowly but surely putting terrestrial radio out of business. My theory is as long has human beings still have to physically operate their automobiles and they aren’t controlled by computer, there will always be the need for prepared music, talk, or informational audio programming, supported by advertising.
We spoke last week how Apple’s best quality is their interface design. They have taken GUI and nearly perfected it as far as I’m concerned. Looking at the Fakeshop website, I noticed major similarities between it and my MacBook screen. Currently I have a window up for Pages as I type this post, a window up for Safari where I have a tab for FaceTwit, a tab for e-mail, a tab for Facebook, and a tab for Pandora, and I still have a Final Cut session opened in another window for some video editing I plan do later. Once I run four fingers downward on my track-pad, the windows spread out, showing different kinds of textual and audio/visual media running simultaneously so I can easily identify where I’m going next. Which brings me to my next point, the T-Garden. Here I find similarities between the art and practical functions of new media technology. For instance, this track-pad on my MacBook Pro. It allows me to do a variety different thing depending on how many fingers I use on the pad and what direction I move them in. Also, touch screens on new smart phones, can understand what word you type as you slide your finger along the touch screen keypad. Like the visitors of T-Garden assert their physical presence as they interact with the system, we do the same things everyday with these readily available technologies.
Tuesday, February 15, 2011
Reflection: Chapters 4-6
Monday, February 14, 2011
Some Reflective Ramblings
The written word has always been of the utmost importance to the human race. Through these intimate interactions with the page, people are able to interpret, understand, and above all else imagine what the author is trying to portray. It is not the apparent usefulness of opposable thumbs that gives humans the aura of a higher purpose then that of other animals, but the basic and rudimentary skill that we can remember the past, live in the present, and imagine the future.
Mans imagination is infinite. Only through this mind’s eye can we see the possibilities of the future. Without this crucial tool, or as some philosophers name it the essence to the true soul, none of the amazing and wondrous innovations of the past would have existed; this true of the digital revolution too.
The digital world creates alternate realities, different dimensions that can mirror ours. Sometimes they are poles apart from our real selves such as dystopian dynasties and virtual reality that takes us to places that don’t existent. At other times we see a likeness so similar that it opens doors to creative thought and philosophic consideration, but the timeliest, the most important form of this digital universe for the coming age of our world as we know it, will be seen in the manifestations of our world seen through slanted light, of our world with a slight tint. These slight changes to the very fabric of society breed such an eerie familiarity and yet utter strangeness to our consciousness. It is these windows that we must look to as we, slowly but surely, place the ever-changing world in our hands.
Instead of looking at the world as it stands perhaps we should first wander through the looking glass and ponder life slanted through fiction in order to make justified decisions about our futures. Through skewing our present realities we can see more then just the surface reflection of our problems. We gaze deeper into the human condition, able to identify traits in ourselves that may not be positive, but are part of us and a major component of who we are.
Thursday, February 10, 2011
Reflections on Chapt 1-3
The history of computers was interesting to me because for most of my early years I grew up with a word processor. The evolution of the greatest leaps and bounds has happened right in front of us. As computer pioneer Howard Aiken is reported to have said that we could only need five or six computers like the ENIAC. The Wooden Mirror design is a deeply moving concept. The idea that everything around us acting as a mirror and that every object in the world might reflect is strange yet impressive.
I, of course, related to todays art and design such as music videos, rock concerts, and everyday interactions. The use of music videos in the 80’s was an exciting medium to be involved in, but as the years went on the medium was almost eliminated with reality TV. Without MTV playing music videos, the focus was instead on video-game soundtrack, ringtones, and licensing. Then, interactive mediums started to get more popular with interactive text messaging for applications, voting, etc. In the last couple of years, music videos came back, but in another medium…the internet. What was needed was a technological leap forward, which came in the form of a broadband explosion and 3G. With those advances, sites like Vimeo, Vevo, MySpace, and YouTube were able to support high-definition video and advertising. Today, interactive mediums have been used in marketing, advertising, and spreading a message. Music videos used to be purely promotional, but now they can sell advertising in an around them.
Wednesday, February 9, 2011
Reflections
Reflection on Chapters 1-3
I was also fascinated by the history of the computer, and how it became an medium. When you look back at the history of the media. The computer didn't start out as a medium, instead it was used for as a "super fast calculating engines to solves problems in science and engineering" field. The people that funded the work were the U.S and British governments in purse to win the World War II, then later purse something a little bit more. Before reading this I didn't know how, or what the expectations were when making the computer.
Reflection on chapters 1-3
In addition, this probably consists the main reason for such great dissatisfaction on behalf of all Microsoft followers. "Windows" is a poorly manufactured copy of the operating system that Apple's computers have adopted. As a result it completely fails in providing the user with an easily navigable environment, confuses them sometimes with unpredictable responses to requests, and its technique in trying to be both transparent and reflective is definitely inadequate and non-functional. That is why we see so many "service packs" every time they come up with a new version and that is definitely why consumers are so hesitant in continuing to use Microsoft's OS.
Reflection
The history and progression of mankind is directly correlated to the history and progression of communication. There are some interesting patterns with both. Early on mankind and communication progressed slowly, with major developments occurring many years apart. This period of time accounts for an overwhelming majority of mankind’s existence on earth. The biggest strides are made in the arrival of new technology. Electricity opened a new world for communication and society. What was once only speech and print media, now included the telegraph and telephone then radio and television. Now, the digitalization of our world is taking mankind and communication further and further at a rapid pace. These developments have all occurred in what seems like yesterday. It is this correlation between the development of society and communication that makes you think maybe McLuhan was right. Maybe the medium is the message or at least just as, if not more important.
It’s hard to think of medium being more important than the message. Especially since most media is designed to be transparent. When you’re watching you’re favorite TV show, you’re not thinking about the television, you’re thinking about the show. Same with new media like Facebook. You’re not thinking about this amazing technology that allows you to socially network, you’re looking at pictures or poking your friends. The reading brought up an interesting fact that I had never thought of. Those boxes that we see on our computer screens are called windows. So you’re never really looking at the medium but through it to the content.
Before reading about digital art like Text Rain and The Wooden Mirror I had never really thought about how big of an impact the Digital Era has had on the creative realm. Now that I’m thinking about it, I see it’s paramount. You see, where museums and art galleries aren’t really my thing, animated comedies like South Park and Family Guy are. Which is art! These shows are now completely produced digitally. No more construction paper or colored pencils. They’ve created digital, three dimensional, virtual worlds for their digital characters to roam in. This allows for shots that were before only possible in live action filming. Inside these virtual sets, an animator can zoom, pan, tilt or track as if he were using an actual camera. It also allows for intense special effects in animation or live action. Maybe South Park and Family Guy weren’t the best examples because they use this technology purely to be ridiculous. However, just about all animation has been done this way since Toy Story all the way to Gnomeo & Juliet in theaters this Friday.
Reflection: Intro, Chapters 1-3
I also noticed that these authors definitely would side with Marshall McLuhan's "The medium is the message" theory. The authors state, "When we surround ourselves with multimedia in this way, the various media forms constitute the experience for us. This is a contemporary alternative to transparency: it is the mirror rather than the window-- the strategy of reflection, multiplicity, self-awareness in action" (pg. 66). As McLuhan believes, it is not the message that matters, however it is the medium in which we receive the message which matters much more.
Finally, I'll also add the interesting point that the authors make that the timeline of GUI, Windows, and Mac computers has flourished for almost three decades because its rhythms of transparency and reflectivity make good sense for most users and for a variety of applications. Of course, many of us are comfortable with Windows computers because they are simple, and according to the authors, they were designed for people who did not know what they were doing, but when it comes down to it, we all want a Mac. In my opinion, whether we know it or not, we appreciate the medium much more than the message
Reflection
A Reflection of Mirrors: Sender, Receiver, and Interface
The process of communication is founded on the principles of sender, receiver, message, and medium in conjunction with the environment in which the message is sent. Each component is intertwined in a looping stream of consciousness. Marshall McLuhan, actor, scholar, and founder of media theory, suggested that the medium is the message. A concept that may seem fragmented, but ultimately comes together as whole, McLuhan postulated that the form of medium that a message takes influences the way the message is perceived by the receiver. This is especially true in the case of new media.
Each different medium has different characteristics and each characteristic affects its receivers in different ways. If we look at current media such as reading from the Kindle, a viewer could potentially re-read a passage of a book until it is understood. You would have the opportunity to refresh and renew to make sure you fully understand the meaning. In the opposite spectrum we have television, which is (unless you count television over the internet) is streamed once. Thus the medium through which a viewer watches a message/content has a great affect on a person’s clear understanding and personal perception of it. In Text Rain, the medium itself is not only re-playable but interacts with the user, making the digital experience one of intense interaction.
In an ever increasing technologically reliant culture, the values and norms of society are changing. In the next pieces of artwork, Wooden Mirror and Nosce Te Ipsum, the essence of typography and our concept of an interface is come into question. It is only then when we ourselves notice the medium change and that the interface is more then transparent in our society. We realize how much of an impact these interfaces have on our world. Churches are using social networking sites, emailing of newsletters outpaces paper copy, print newspapers are an extinct species. These changes in mediums will reflect the changes that our society is facing for many years to come.