Wednesday, February 9, 2011

Reflection on Chapters 1-3

What I found most interesting in the first three chapter was the level of difficulty of the digital design of the applications. Many people visited SIGGRAPH 2000 Art gallery, to see the high quality of the digital images. For example the Text Rain created by Camille Utterback and Romy Archituv, the catching of the falling letters. People used the digital images of the falling letters as entertainment and to convey their own messages " expression o fthe aritsit's personality". When I read this, I understood perfectly what digital imaging is suppose to do. "Digital design should not be invisible it should jump to the viewers eyes. This type of digital work makes up aware of the type relationship we have with our technology.

I was also fascinated by the history of the computer, and how it became an medium. When you look back at the history of the media. The computer didn't start out as a medium, instead it was used for as a "super fast calculating engines to solves problems in science and engineering" field. The people that funded the work were the U.S and British governments in purse to win the World War II, then later purse something a little bit more. Before reading this I didn't know how, or what the expectations were when making the computer.


  1. On one side you have the artists who are after pure expression and play with form. On the other side, you have the technicians who are interested in utilitarian function and calculation. Between the two you have communicators who are interested in the computer as medium.

  2. Wasn't text rain cute? I love the aspect that you can interact with all the words.