Wednesday, March 9, 2011

Chapters 3-4

I find it interesting that Manovich compares a "pure computer" to an "innocent eye."  He talks about how the culture filters what you see and what you create.  This is the same way with a computer.  When a designer starts designing new codes there is a culture that they are supposed to follow. The internet "is one gigantic library of graphics,photographs, video, audio, design layouts, software code and texts; and each and every element is free since it can be saved to user’s computer with a single mouse click."  

I also find it interesting that he talks about Film, video and photography.  These are things we are so used to now that thinking about when they were first invented they would be completely new.  Now they are things we look over.  We also do not take into account the sound that when film was originally released did not have sound.  We can go see a movie and get immersed into the images and sound that is presented to you.  The videos and images brings you into a new world.

RealityEngine is a fascinating way to for video games to be produced and designed.  But there is something interesting that Manovich said about how art has rejected the art of illusion.  I find that statement fascinating.  In art the perspective and illusion is made in many paintings.  To think that illusion is not used now is interesting.  Then illusion made the paintings interesting and creative.  When art became a modern form the illusion was lost and something that was so vital is now lost to flat images.  Because art lost its illusion, film, video, and photography, have taken over.  Art used to be the way to document history and to show imagination.  Now film, video, and photography can record the hear and now and create an illusion that people love to see.  Now animators are concerned with the illusion of making movies real.  Toy Story and UP create real worlds that are very realistic.  In the latest Tron they made Jeff Bridges look like a 30 year old man again.  Virtual Reality has become a huge part of our world. 

2 comments:

  1. There is a longstanding emphasis on realism that can be traced back to Renaissance development of perspective in art, and the introduction of the novel in the modern era, and virtual reality takes this to its logical extreme.

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  2. I think it was interesting when we looked at films without sound. I've always thought of the two things (image and sound) together, it's really is interesting to pull them apart as they once were.

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